![]() ![]() Join me as I go behind the scenes with some of the programming team responsible for Sea of Thieves and learn first-hand not only how the game was built, but the ongoing dedication and craft as it sees continued updates and improvements today. It’s a game that not only brought a unique experience to the Xbox platform, but also helped redefine the studios identity. ![]() However in late 2018, I was invited to the offices of Rare: developers of online pirate adventure game ‘ Sea of Thieves‘. I’ve never had the opportunity to talk to a studio more candidly about their experiences and the path their work has taken from initial concept to being on store shelves and surviving in the modern gaming ecosystem. ![]() If you’ve followed this series either here or on YouTube, you’ll know that I explore how AI is built in commercial video games but this occurs long after the projects completion. Visit their website for links to interviews, videos, podcasts and events. 'The AI of Sea of Thieves' is released in association with the UKIE's '30 Years of Play' programme: celebrating the past, present and future of the UK interactive entertainment industry. If you like my work please consider supporting the show over on Patreon for early-access and behind-the-scenes updates. AI and Games is a crowdfunded series about research and applications of artificial intelligence in video games. ![]()
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